My
favourite classes so far are in diminishing order: Wizard-Demon Hunter-Witch
Doctor-Barbarian-Monk. The game – for those of you out there that live in a
cave for the last 4 years – has 5 classes only, unlike the 7 from DII. Two
classes are for long range attacks – Wizard and Demon hunter – two are for
melee damage – Barbarian and Monk – and the last one is a hybrid class (see
Necromancer) the Witch Doctor who’s doing ranged, melee and 3rd
party damage (let’s put it this way… he’s a chicken-shit coward that hides
behind a group of expendable cannon fodder minions).
Yes, there is no Shaman! For all you fur-loving gamers that
are into “interspecies erotica”, you need to wait for the DLC to get your bow chica bow bow with mighty Shaman in “sheep
form”…sorry, I meant bear form. I believe that in the DLC Blizzard will add a
Druid-like class, I’m willing to bet that they’ll name it “Animagus” or
“Allomorpher”, and another class like “Inquisitor” or “Catafract” – the ACTUALL
Paladin class, not the half-breed curiosity we now call Monk.
Playing with each of them was a delight and a frustration at
the same time. Take the Wizard for example. She – of course and it’s a she,
what else did you expect? – is by far the fastest class in the game. The “mana”
resource for this class, i.e. arcane power, is the fastest replenishing
resource compared to all the others – Monk and Barbarian have the slowest, due
to the fact that it’s “quid-pro-quo” (kill a monster=get more fury/focus). The
wizard is therefore a moving machine gun on the battlefield. Instead of a
staff, she should be carrying an MG4-SAW… Due to the fact that open beta
allowed players to level a character only up to level 13, I did not get a
chance to see some of the more diverse special attacks from each class. So, for
the first low levels all classes have the same pattern of abilities. A
single-target focused attack that requires low resources, a stronger,
multi-target attack with a stun/slow effect and an AOE interrupt with a
relatively long cooldown, that you need to use when you’re getting zerg-rushed.
Speaking of which, I never felt like that in the beta.
Perhaps it’s the difficulty level, perhaps it’s the fact that this game is WAY more
user-friendly than its predecessors, but I never felt like hitting the panic
button and using all my CD’s. I may be mistaken on this, but the game looks
much easier than D I+II. There was no “Butcher” moment from the original
Diablo, the kind of feeling when you shit your pants and run around like a
headless chicken trying to find the BFG around the corner to bring this huge mother
down. The end boss of the beta – the Skeleton king, which I think was also in
the original game – was nothing but a well-staged choreography, it felt fake
and safe. I even killed him with only one more player in my party and me being
level 8, the other player being level 13. There was no danger, everything was
on auto pilot, like a roller-coaster ride in Disneyland – and not even the Space
mountain, but Pirates of the Caribbean.
The differences between D II and D III extent also in the
abilities tree, the gameplay, the stash, the battle.net configuration… It’s a
long list, so let’s get cracking.
Here is the result from my open beta experience in two
parts: What I liked and what I didn’t like and some suggestions for improvement
for good measure.
Part 1: WHAT I LIKED
I liked the fact that I can see another Diablo title on my
PC after almost 5 years. I cannot stress that enough; it’s like unexpectedly
meeting an old college buddy you haven’t seen in years. This, however, can also
be a bad thing – especially if the said friend has changed so much, that you
hardly recognise him/her.
I liked the new graphics of the game, the addition of
physics with destructible environments and the close-up on your character when
you access your inventory. Now I can admire in detail my battle-suited
character in all his/her 3D glory. This was missing from the previous games, but
WOW is now showing the way forward. WOW unfortunately will also have a saying with
the size of the spaulders in this game, so prepare your selves for some
ridiculous moments when you pick up your level 65 rare towering spaulders of
the mammoth – in ACTUALL 1:1 mammoth size!
I liked the fact you don’t have to destroy your mouse anymore,
now the attacks can be done by holding down the mouse button continuously until
you clear the room or run out of mana. This is also very useful for when you’re
playing in the same room with someone that doesn’t see you directly, only hears
your insane clicking and rushes to your aid, believing that you just had a
stroke. No more need of that anymore...
I loved the new stash+gold system. Remember when you wanted
to give that special bow to your Ama that your Barbarian character have found,
but couldn’t do it, unless you had friends playing with you that would act as
“mules” for the transfer? And all of the time you felt like: “What if I give
this to him/her and he/she never gives it back to me? ÖHSHIT!!!”. Well, that is
now a thing of the past. You will never need to have a mule for that. The stash
and the gold of all your characters is unified in one single account. If one of
your characters find a super-fantastic-kickass loot item that he/she can’t use
– which is most of the time the case with Diablo – then you can simply put it
in your stash, log off from that character and log in with the one that is able
to use it. Presto, instant transfer. Also the gold pool being shared between
all your characters is another great idea, since your lowbie characters can
benefit from the hoarding of your main character. They can start off the
journey clad in the finest armour money can buy.
I liked the new battle.net configuration that allows players
to open a game from single player to a public game and go on a killing rampage
with other like-minded loot hunters. This function is very simple to use,
allowing pairing of players instantly – like the LFG function in WOW – and it
gives you the impression that D III is a quasi-MMO game. It’s not of course,
but it could have fooled me…
PART 2: WHAT I DIDN’T LIKE
I hate the new visual presentation of the game, NOT the
graphics, the whole visual feeling of the game. For Mephisto’s sake, it’s
BRIGHT!!! Seriously Blizzard? A bright and happy dungeon-crawler?? Ok, I get it
that most teens out there like to puke rainbows, but I do not want to see rainbows
in a Diablo game! I want the game to be dark, bleak, ominous and claustrophobic
even in the over ground levels. This is a devastated land that’s been scorched,
ravaged and bombarded by demonic hordes, but from the levels I’ve seen in the
beta, my impression of the game was more of a WOW-like environment, rather than
the previous Diablo titles. I like WOW, it is – still, 7 years after its
release – a visually stunning piece of code, but Diablo is a completely
different beast. Please, for the love of Siddhartha, make the game more dark!!!
(We’re gonna be up to our asses in fuzzy, furry, rainbow-puking cuteness with
MOP for WOW, let us retain a last shred of decency with D III).
Like I mentioned earlier on, I hated the game’s difficulty
curve – or better put, its lack of one. This however remains to be fully tested
in the actual game, when I will have a chance to play the entire campaign and
try the next difficulty level. My one objection: I am not 20+ any more, I have
a job and –alas!- limited game time, so I would appreciate if the game would
deliver its full potential in the initial run, not after a life-consuming 40hr+
grind. I will try to play all five classes to cap level, but I am seriously
contemplating the idea of playing all the way to infernal difficulty. (To do
that I’d probably have to break up with my girlfriend, lose my day job and not
come out of the house until New Year.)
Another thing I did not like – and one that is a truly
terrible omen – is the new save/load system. There is no save/load system.
There is no corpse run anymore. There are however checkpoints…This means that
if you die, you start again from the last checkpoint. This is almost the same
as the previously used corpse-run mechanism, with the plus point that, it
allows you to get back to the last fight with your character ready, and not trying
to break up the gang-bang that takes place over your skeletal remains. The bad
feeling I get from this is the dreaded new trend in gaming: cross-platform compatibility.
IGN and Eurogamer feature the game being also available in console format…that
alone makes my skin crawl. Now imagine something even worse, PC players playing
together with console players. It will be like the equivalent of playing ARMA
II with X-Box COD players. Yeah, that’s not gonna end up well…Please, say it
isn’t so!!!
What I found most annoying, disturbing and aggravating were
the players in the beta weekend. No one would even open the in-game chat and
say a word to the other party members. When I engaged in conversation and asked
my party what’s with all the cold shoulder treatment, their response was “rush
is rush”. I understand that we had a limited amount of time to play the game,
but the purpose of any beta test is to exchange opinions about the game, point
out weaknesses and strong points and provide constructive feedback in order to
improve the retail release version. HOW do you expect to do that when you’re
rushing like a freegin bull in a china shop, not saying a single word to other
players, with the single thing in your mind to make all the achievements of a
beta run – achievements, which by all probability will get wiped when the final
version will go live? This was one of the most hostile beta environments I have
encountered and I sincerely hope that players will change their attitude after
15/05, otherwise the multiplayer part of this game will be a very harsh,
unfriendly and ultimately useless addition to the game.
Speaking of achievements, there is one thing that made a
great impression on me from this early point in a game which will include a
real money AH. Players would offer gold in the THOUSANDS on the general chat
channels, just so they would get a particulary difficult or rare achievement.
EVEN in the beta, there are people who are willing to pay for a short-cut to
the grind, or perhaps for a better set of gear. Imagine the possibilities with
real money… (KA-CHING!!!!!)
Concluding this extended presentation of the D III open beta
weekend I will leave you all with the following scenario:
Middle age WASP comes home from work in suburbia USA, goes
up to his teen son and says: “Hey sport, wanna fire up the old X-Box 360 and
go-a-demon killing with the old man in Diablo III? – YEEEAH dad, this is gonna
be awesome!! We gonna pawn all them bitches and get all the cool achievement
unlocks for my XBL account DeN00Bpwner13!” A universal facepalm the size of
Azura’s wrath 1st boss isn’t enough to express my dismay for this…That
is NOT the Diablo you want to play. Considering the current BBFC rating of 15
that I’m seeing in Eurogamer, Amazon and other websites, unfortunately my previous
scenario is not looking so far-fetched.
I will play the game, I urge all who read this to buy the game and play it - with me if you like, my Battle.net gamertag is Methos - this was not a bashing of a highly anticipated game. More like a desperate "PLEASE DON'T FUCK THIS ONE UP Activision!!" plea. See you all on the 15th.